Implementing Octalysis Framework as A Gamified Tool to Increase Successful Practices in The EFL Classroom

Authors

  • Diana Carolina Medina-Gómez Bilingual teacher, with more than 15 years of experience providing excellent assistance to students and promoting the integral formation of each one of them. Specialist in bilingual education from Institution universitaria Colombo Americana and Magister in applied linguistics and bilingualism from Fundación Universitaria Juan N Corpas
  • Jonatan Steveson Camero Gutiérrez Research professor with a master’s degree in advanced Theatre Studies from the University of La Rioja (Spain) and a Master's degree in Performing Arts from the Universidad Distrital Francisco José de Caldas - ASAB (Colombia). His projects focus on educational research management and interdisciplinary and transdisciplinary research-creation
  • Marta Osorio de Sarmiento Research teacher in educational management, pedagogy, didactics. Qualitative Research, Didactics for the teaching of English in bachelor’s Degrees. Post-doctorate in Narrative and Science at the University of Cordoba Argentina, PhD in Education University of Granada Spain
  • German Rolando Vargas D. in Education, MA in History, currently works as Research Coordinator at the Faculty of Education and Social Sciences of the Juan N Corpas University Foundation
  • Blanca Lucia Cely Betancourt Associate Professor at the Corporación Universitaria Minuto de Dios-UNIMINUTO with a master’s degree in applied Linguistics (Teaching English as a Foreign Language) from the University of Jaén in Spain. Doctoral candidate in Education

DOI:

https://doi.org/10.61707/p9156r22

Keywords:

English Foreign Language, Gamification, Octalysis Framework

Abstract

Gamification has become a concept that is permeating the new classroom dynamics. Nowadays, children learn through different ways in which games and technology are combined. This qualitative study shows the contributions of gamification to the specific educational processes of teaching English as a foreign language (EFL) by using the Octalysis framework method in seventh-grade students at Colegio Rosario de Santo Domingo. We randomly selected a group of twenty students aged 11 to 12 years old to participate. To better understand and find the outcomes, the researchers conducted semi-structured interviews, interaction workshops, field journals, ethnographic and participatory observations, start and exit workshops, and focus groups. Results showed that gamified settings improve students' performance during their class lessons since they were successful during their process of learning a foreign language. The data collected showed that the implementation of Octalysis in the teaching of English as a foreign language not only improves communicative competence in the target language but also improves social relationships between participants, creating a more peaceful and relaxed learning environment. Finally, this strategy has been shown to increase motivation and engagement significantly in the language learning process.

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Published

2024-06-06

Issue

Section

Articles

How to Cite

Implementing Octalysis Framework as A Gamified Tool to Increase Successful Practices in The EFL Classroom. (2024). International Journal of Religion, 5(11), 97-109. https://doi.org/10.61707/p9156r22

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