Enhancing Early Childhood Literacy through Game-Based Interactive Digital Media Development

Authors

  • Taopik Rahman Department of Early Childhood Education, Universitas Negeri Jakarta, Jakarta 13220, Indonesia
  • Yufiarti . Department of Early Childhood Education, Universitas Negeri Jakarta, Jakarta 13220, Indonesia
  • Yuliani Nurani Department of Early Childhood Education, Universitas Negeri Jakarta, Jakarta 13220, Indonesia

DOI:

https://doi.org/10.61707/7cprvh13

Keywords:

Game-Based Interactive, Literacy Skills, Early Childhood Education

Abstract

Literacy skills are one of the important skills needed by early childhood. Digital games are one of the media that can be developed into teaching materials. As we know, games have developed into many types. In this case, the research aims to develop digital games that can be useful for improving early childhood literacy skills. The game that was developed was then assessed for its feasibility to become teaching material by media experts. the results of the research by the two media experts showed 79.50%, which means that digital games are feasible to use to improve students' literacy skills. After going through an expert assessment, the digital games are implemented to early childhood to see the level of readability of letters by students. In the implementation stage carried out by giving pre tests and post tests, there was an increase in the readability of letters by children. Then the N-Gain test was conducted to find out how effective digital games are for improving literacy in children. The results of the N-Gain test found that digital games are very effective for use in learning with an N-Gain score of 77%.

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Published

2024-06-30

Issue

Section

Articles

How to Cite

Enhancing Early Childhood Literacy through Game-Based Interactive Digital Media Development. (2024). International Journal of Religion, 5(11), 2598 – 2608. https://doi.org/10.61707/7cprvh13

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